Redesigning the navigation resulted in scores 2x usability benchmark scores than before. Additionally, it increased vertical time spent and click through ratings
Introduction
Gaming tab lives within the Facebook app. Within the tab itself are a number of content areas which users can explore. Our problem starts with the data point that our users are not utilizing the navigation.
Problem
Our problem starts with the data point that our users are not utilizing the navigation.
Click through rating was low on pill navigation
Low percentage of users scrolling through the pills to see additional content
UX Research reported that users did not feel like gaming content was “for them” despite being the target audience
Goal
To develop a navigation in which users can answer: “what can I do here?” and “what is this space for?”
Purpose of navigation
Navigation and discovery:
Allow users to navigate to different content areas
Help users to understand what other content is available
My role
Led design effort: explorations on design, content strategy, and research needs
Project management: developed project expectations and timeline
Cross collaboration: led leadership alignment and outward communication to other teams
Process
The navigation redesign took 3 phases of development: design exploration, engineering experimentation, and user research
Shipped impact
Navigation and IA resulted in higher click-through-rating, and increased traffic to subsurfaces
IA Approaches
Personal
Following / Discover / Browse
As a user, I want to navigate through content based on it’s relationship to me
Action
Play / Video / Communities
As a user, I want to navigate through content based on the action I can take
Hybrid
For you / Play / Video / Communities
As a user, I want to navigate through content both through their relationship to me and the actions I can take
Navigation types
There are 4 types of navigational components within the Facebook Design system. We started here to determine if these could fit our needs:
Subsurface: navigates to a brand new page/surface
Filter: takes content which is already loaded and filters down to only show selected content
Pivot/lens: reloads the feed to show selected content
Flat feed: navigation is done more passively through the feed
Subsurface pathing
Navigates to new page or surface
Filter
Takes current content and filters down to selected content
Pivot or lens
Reloads the content below the navigation to show selected content
Flat feed
Content is primarily passive scrolling and more heavily reliant on machine learning for targeting and springboards. The flat feed does not consider users who do not want to passively scroll, but come to gaming with an intent. This type of navigation is not a consistent experience.
Principles
Grounding decisions on principles
Predictable: I know where to find what I want
Scalable: Content will scale with new architecture
Approachable: Easy to understand
Personalized: Caters to my needs
Results
Hybrid & pivots was the only solution that respected the principles and goals set for navigation
Summary
Based on these behaviors, the project successfully allowed users to answer: What can I do here and what is this space for?
Increased click through rating: navigation usage increased significantly
Time spent: Users were found to spend more time within each of the content areas
Usability: Users research showed our usability benchmark increased by 2x with these changes